Seep rules: how to play Seep, step by step
Seep, also called Sweep or Shiv, is a fishing card game from North India for four players in two teams. You play a card to pick up floor cards that add up to it, build houses, and race to lead by 100 points. This guide covers the standard 100-point partnership game.
Seep in 30 seconds
- 4 players, 2 teams. Partners sit opposite. One 52-card deck, no jokers.
- Card values: Ace 1, 2 to 10 face value, Jack 11, Queen 12, King 13.
- On your turn, play one card: pick up floor cards that add up to it, build a house worth 9 to 13, or throw it to the floor.
- 100 points in every deal: each spade is worth its value, the 10♦ is worth 6, and the other three aces are worth 1 each.
- Seep: clear the whole floor in one pick-up for 50 bonus points.
- Win the baazi: be the first team to lead by 100 points over several deals.
Players and card values
Seep is for four players in two teams of two. Partners sit opposite each other, and play goes counter-clockwise. Your team shares one pile of picked-up cards. Seep also works with two players (see Two-player Seep).
Use one standard 52-card deck without jokers. Each card has a value for picking up and building:
| Card | Value |
|---|---|
| Ace | 1 |
| 2 to 10 | face value |
| Jack | 11 |
| Queen | 12 |
| King | 13 |
Where the 100 points are
Only 17 cards score. Together they are worth exactly 100 points in every deal:
| Cards | Points |
|---|---|
| All 13 spades, each worth its value (A♠ 1 up to K♠ 13) | 91 |
| Ten of diamonds 10♦ | 6 |
| Ace of hearts, diamonds and clubs A♥ A♦ A♣, 1 each | 3 |
| Total in every deal | 100 |
A seep adds 50 bonus points on top. All other cards score nothing, but you still need them to make pick-ups, houses and seeps.
The deal and the bid
- The player after the dealer is the bidder. The dealer gives the bidder 4 cards and puts 4 cards face down on the floor.
- The bidder looks at their 4 cards and bids a value from 9 to 13 (9, 10, Jack, Queen or King). They must hold a card of that value. With no card of 9 or higher, the cards are dealt again.
- The 4 floor cards turn face up.
- The bidder makes the first play, and it must use the bid:
- pick up floor cards that add up to the bid, with a card of the bid value, or
- build a house of the bid value with any card (they still hold the bid card to take it later).
- Only if neither is possible, they throw a card of the bid value to the floor.
- The dealer deals the rest: the bidder gets 8 more cards and every other player gets 12. Everyone now has 12 cards dealt in this deal.
- Play goes on with the player after the bidder.
You are the bidder and hold 3♣ 5♥ Q♦ 8♠. You bid 12. The floor turns up 5♣ 7♥ 2♠ 9♦.
Your Q♦ picks up 5♣ + 7♥ = 12.
Your turn: three kinds of play
On your turn you play exactly one card from your hand. You do one of these:
- Pick up floor cards that add up to your card's value.
- Build a house, or add to one (to break it or to lock it).
- Throw the card face up onto the floor. You may only throw a card that cannot pick up anything.
Picking up
Play a card and take every floor card or group of floor cards that adds up to its value. A single card of the same value counts as a group.
- Take every group of that value. You may not leave behind a loose card, a group or a house of your card's value.
- When groups overlap, you choose. Each floor card can be part of only one group.
- A card that can pick up may not be thrown. You can still use it to build or add to a house.
- The cards you pick up, and the card you played, go to your team's pile.
The floor is 4♥ 6♣ 10♠ 7♦. You play 10♦.
It takes the 10♠, and also 4♥ + 6♣ = 10. The 7♦ stays.
The floor is 2♥ 3♣ 5♦ 6♠. You play a Jack (11).
You can take 2♥ + 3♣ + 6♠, or 5♦ + 6♠. Both use the 6, so you pick one.
The seep (sweep)
If one pick-up clears every card on the floor, houses included, that is a seep. It is the move the game is named after.
| When | Bonus |
|---|---|
| A seep in normal play | 50 |
| The bidder's first play, with the bid card | 25 |
| The last play of a deal | 0 |
The floor is 2♦ 3♣ 5♥. You play 10♣.
2 + 3 + 5 = 10. That is the whole floor. Seep: 50 points.
After a seep the floor is empty, so the next player can only throw a card down.
Houses
Instead of picking up, you can put a card on loose floor cards so that together they add up to 9, 10, 11, 12 or 13. That pile is a house.
- You must hold another card of the house's value when you build it. You are the house's owner.
- Keep that card. While your house stands, your last card of its value may only be used to pick the house up.
- A house is taken as one. Only a card equal to its value picks it up, and it takes the whole pile. Any player with that card can do it.
- One house per value. If you build to a value that already has a house, your cards join that house and lock it.
- Loose floor cards that equal the house's value can join it too. That also locks it.
The floor is 7♣ 9♥. You hold 3♦ and 10♠.
Put 3♦ on 7♣: a house of 10. If nobody breaks it or takes it first, your 10♠ picks it up on your next turn, and its 10 points come with it.
Building is how you protect cards and set up points. It also tells the table which card you hold, so the other team will try to break your house.
Breaking (raising) a house
An open house that you do not own can be broken: add one card from your hand to raise it to a new value, up to 13.
- You must hold a card of the new value. You become the owner.
- You may only raise with one hand card. Never with floor cards.
- You may never raise your own house, and nobody can raise a locked house.
The other team has an open house of 10. You hold 2♣ and Q♥.
Add the 2♣: 10 + 2 = 12. Now only a Queen can take it, and the house is yours.
Locking a house (pakka)
To lock a house, add a card equal to its value, or a card plus loose floor cards that make its value. A locked house, also called pakka or pakki, can never be raised. It stays until a card of its value picks it up.
- You must still hold another card of that value, unless your partner owns the house. Then your partner keeps the card for it.
- If you lock an opponent's house, you become a co-owner. You both must keep a card of its value.
You own an open house of 12 and hold two Queens. Put one Queen on it: the house is locked. Nobody can raise it now, and your other Queen will take it.
End of a deal
- Play goes on until every card has been played.
- The team that made the last pick-up takes everything still on the floor, houses included. This is not a seep.
- Each team counts the points in its pile: spades, the 10♦ and the aces, plus 50 for each seep (25 for a first-play seep).
Winning the baazi
A full game of Seep is a baazi. It runs over several deals.
- After each deal, the difference between the two teams' points goes to a running score.
- The first team to lead by 100 points wins the baazi.
- A team that scores fewer than 9 points in one deal loses the baazi at once.
| Deal | Us | Them | Our lead |
|---|---|---|---|
| 1 | 64 | 36 | 28 |
| 2 | 71 | 29 | 70 |
| 3 | 65 | 35 | 100 |
| We lead by 100. We win the baazi. | ✓ | ||
Who deals next
The deal stays with the team that is not winning. The same dealer deals again while their team is behind or level. When their team goes ahead, the deal passes to the next player. For a new baazi, the partner of the player who would have dealt next deals first.
Two-player Seep
The rules are the same, with no partners. The bid works the same way. After the bidder's first play, both players have 12 cards dealt. When both hands are empty, each player gets 12 more cards, and play goes on until the deck is used up.
Seep words
- Floor
- The face-up cards in the middle of the table.
- Bid
- The value from 9 to 13 that the bidder calls at the start of a deal.
- Pick up
- Play a card to take floor cards that add up to its value. Also called capturing.
- Seep (sweep)
- One pick-up that clears the whole floor. Worth 50 points.
- House
- A pile on the floor worth 9 to 13, picked up only as one, by a card of its value.
- Open house (kachcha)
- A house that someone else can still raise.
- Locked house (pakka, pakki)
- A house that nobody can raise any more.
- Break (raise)
- Add one hand card to an open house to change its value.
- Baazi
- A full game: deals continue until one team leads by 100 points.
Questions
How many points is a seep worth?
50 points. If the bidder clears the floor with the bid card on the first play of the deal, it is worth 25. A seep on the last play of a deal scores nothing.
Which cards score points in Seep?
Only 17 cards score. Every spade is worth its value (Ace 1 up to King 13, 91 in all), the ten of diamonds is worth 6, and the aces of hearts, diamonds and clubs are worth 1 each. That makes 100 points in every deal, plus any seeps.
Can you throw a card that can pick up?
No. If a card can pick up from the floor, you may not throw it. You can pick up with it, or use it to build or add to a house.
What can you bid in Seep?
The bidder bids 9, 10, Jack (11), Queen (12) or King (13), and must hold a card of that value. With no card of 9 or higher, the cards are dealt again.
Can a locked house be broken?
No. A locked (pakka) house cannot be raised. It stays on the floor until someone plays a card of its value to pick it up.
How do you win a game of Seep?
A full game is called a baazi. After each deal, the difference in points goes to a running score. The first team to lead by 100 points wins. A team that scores fewer than 9 points in one deal loses the baazi at once.
What happens to the cards left on the floor at the end of a deal?
The team that made the last pick-up takes them, houses included. This does not count as a seep.
Is Seep the same as Casino?
No, but they are related. Both are fishing games, where you capture cards from the table by value. Seep adds the bid, houses from 9 to 13 that can be broken and locked, and scoring built on spades.
Learn it by playing
The Seep app knows every rule on this page. It stops illegal moves, keeps the score, and shows each rule as a short animated demo. Practise against expert AI offline, then play your friends.
No phone handy? Play Seep in your browser, free.
Families often play their own house rules. This page describes the standard 100-point partnership game, as documented by pagat.com, and these are the rules the Seep app enforces.